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AI Insights · Timothy · January 2022

Top 5 Gacha Games Performance in Slovenia, Q4 2021

Explore the performance trends of the top 5 gacha games in Slovenia during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Gacha Games Performance in Slovenia, Q4 2021

In the fourth quarter of 2021, the top 5 gacha games in Slovenia showed various performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, reveals significant insights into the popularity and financial success of these games.

8 Ball Pool™ from Miniclip.com saw a steady increase in weekly revenue, peaking at approximately $1.4K in the final week of December. Weekly downloads also showed an upward trend, reaching 1.8K by the end of the quarter. The game maintained a strong user base, with weekly active users growing from 12.6K at the beginning of October to 18.5K by the end of December.

Golf Battle, another title from Miniclip.com, experienced more modest revenue figures, with weekly earnings peaking at $138 in late October. Weekly downloads saw a slight decline towards the end of the quarter, from 611 in early October to 531 in the last week of December. The game's active user base remained relatively stable, fluctuating around 5K throughout the quarter.

Head Ball 2 - Soccer Game by MASOMO LIMITED showed a significant spike in weekly revenue, reaching $294 in late November. Weekly downloads were highest at 641 in the same period. The active user count also saw growth, peaking at 3.5K in late November before stabilizing around 3.1K towards the end of December.

Need for Speed No Limits from Electronic Arts demonstrated fluctuating revenue with a high of $578 in mid-October. Weekly downloads varied significantly, peaking at 669 in the week of December 20. Active users also showed a notable increase, rising from 2.1K at the start of the quarter to 2.4K by the end of December.

The Lord of the Rings: War by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD had a strong start in terms of revenue, peaking at $1.1K in the week leading up to Christmas. However, weekly downloads saw a sharp decline from 1.4K in early October to just 78 by the end of December. Active users also decreased, from 1.4K at the start of the quarter to 722 by the last week of December.

These trends highlight the dynamic nature of the gacha game market in Slovenia. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022